ArdentKid Experimental

While I’ve been thinking a lot about what to work on during my day, I decided on Saturday that it might be worth it to try creating and launching a crap game. By that I mean I’ll spend a week implementing a easy idea and launch it under my own “experimental” category. The purpose is to test-and-retest the process from start to finish, including coding, artwork, sound, ads, in-app store, sharing, device-compatibility, marketing, and submission.
That being said, my aim is not to make a shitty game, it’s simply going to be marked finish under a strict time constraint. After 2 days, I’ve completed the basic game mechanics, with some re-use of code from Balloon Bazooka. The artwork will definitely be the most time-consuming part, so I’m looking for help on that front. Stay tuned for updates!





